About
The traditional production pipeline of the medical illustrator is supplemented with that of a computer artist working in the contemporary games industry. This results in a broader, more versatile workflow, a library of new resources, and a dynamic, comprehensive 3D model of the external heart that requires a fraction of the computational power.
Custom materials can be controlled on the fly, and dynamically respond to their environment using physically based rendering (PBR).
Alternative development practices can create more detailed models that require less computing power.
Expanding on our traditional workflows can improve development pipelines and produce unique results.
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