James Duncan
Our Misled Machines is a toolkit gamifying the dynamics between humans and machine learning.
About
![james-duncan-profile](http://cdn-acquia.dundee.ac.uk/sites/default/files/styles/content_summary_free_image_webp/public/2023-05/james-duncan-profile.jpg.webp?itok=Su3UNVUn)
Machine learning is in widespread use in our current age, however many do not understand how it functions leading to misunderstandings and oversights causing larger issues.
Our Misled Machines aims to teach these dynamics in an interactive way that allows for a more memorable learning experience. The game focuses on themes of interpretation and how machine learning is a result of what we put into it.
Game Box
![The box art decoration for the Our Misled Machines game. The design has the text our misled machines with images of robots, gears, and microchips.](http://cdn-acquia.dundee.ac.uk/sites/default/files/styles/student_work_desktop_1440w/public/2023-05/james-duncan-image-1.jpg?itok=ELm0pOeJ)
The box art for Our Misled Machines
Our Misled Machines: Gameplay Footage
The Decision
![Three people playing Our Misled Machines, two either side of one player trying to get his attention whilst he makes a decision](http://cdn-acquia.dundee.ac.uk/sites/default/files/styles/student_work_desktop_1440w/public/2023-05/james-duncan-image-2.jpg?itok=4XAwcs7y)
An Android player figuring out which user he is programmed to prefer.
User Player Components
![A series of board game components, including a illustration of a figure with a top hat, a bionic eye and bionic arts. Wooden tokens, decks of cards and a paddle with a illustration of a robots head on it](http://cdn-acquia.dundee.ac.uk/sites/default/files/styles/student_work_desktop_1440w/public/2023-05/james-duncan-image-3.jpg?itok=Mn_nwcSu)
The components used by a User player.