Robert Harper

Product Design MSc

Design in the Museum is a design activity for young people visiting V&A Dundee, introducing design behaviours, and linking them to spaces within the museum.

About

Over a 10-week internship with the Design for Business team at V&A Dundee, I explored the value of mindset in the adoption of design thinking, creativity, and people-centred ways of working. Through this and work with embedding design behaviours, I developed ‘Design in the Museum’, an activity for young people visiting V&A Dundee which encourages creative collaboration, prototyping, and empathy to design a solution to a real complex problem, meeting the needs of real people. The activity not only introduces people to key design behaviours but links them to spaces within the museum space, utilising the resources, artefacts, and architectural features of the building to support each stage of the activity.

Design in the Museum

A hand holding a folded paper activity featuring the words, Design in the Museum. The V&A Dundee building and RRS Discovery ship are in the background.

The design of the activity was informed by research into current perspectives on design thinking, focusing on creating a beginner friendly experience which didn’t involve frameworks, technical jargon, or prior knowledge of design and is intended to be used by anyone who wants to learn more about the design process. As a contribution to the organisation, the activity provides insight into the type of design work that the Design for Business team are promoting and supplements V&A Dundee’s strategic goal of becoming “Scotland’s design champion”.

The Museum Map

A pair of hands holding an unfolded map of the V&A Dundee museum space. The map is a 3 dimensional representation of the museum space and has colourful shapes overlayed on top. The map is being held over a railing, overlooking the museum shop on the floor below.

The map splits the museum space into defined zones which correspond to the design activities within, signified by colourful shapes which are coded to the key design behaviours associated with each step of the process.

The Design Canvas & Problem/Idea Card

An unfolded activity sheet is sitting on a grey tabletop with sections of the page written and drawn on. In front, a hand is holding a small card labelled 'Idea' with a drawing of a community garden on it and "Funded third spaces for public to use - better conectedness and community" written at the top

The instructions and a space to work on, are contained in the 'Design Canvas'. This acts as a space for people to sketch, draw, doodle and write on in their journey to create a solution to their chosen problem and encourages them to talk to people and gain additional perspectives. On the back of a card, featuring their chosen problem, is a space to communicate the final concept that results from the activity which can be shared in the museum space or on social media.

Support this graduate

To keep up to date and find out about more of my design work, check out my website and feel free to get in contact by email.

Connect