Vilma Saarela

Animation & VFX MSc

3D modeller specialising in character and environment modelling

About

Hey there! My name is Vilma, a 3D modeller and fine art enthusiast.

Ever since I was young, I've been captivated by the art world, especially in its digital form. Combining my love for creativity and technology, pursuing Masters in 3D modelling was the perfect and most natural choice. Over the years of studying, first in BDes Animation and now in MSc, I have honed my skills and gained extensive experience using industry-standard software like Blender, Maya, ZBrush and Substance Painter. From character modelling to hand-painted texturing, my portfolio showcases various projects that have allowed me to push boundaries and explore different artistic styles.

My master's project is an exhibitable collection of fine art, a collaboration between modern technology and romanticism, as well as Finnish mythology. My work intends to recreate the romantic feeling of old masterpieces in a 3D environment. The collection also transfers from digital screens into the real world in the form of 3D printing in a mixed media sculpture. All of the pieces can be seen in person at the Masters Show.

Being part of this exciting field has taught me the value of collaboration, adaptability, and imagination. As I continue to learn and grow as an artist, my ultimate goal is to make a mark in the animation and art industry by creating memorable characters and breathtaking worlds.

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Vetehinen

Rendered close-up 3D portrait of a female 3D character with long blonde hair, wearing a flower crown and an old metal necklace. Flower petals flowing around the character.
From left; two renders of a 3D female mermaid character, wireframe and full colour texture, then two 3D visualisation portraits with oil painting filters, first of a dark forest lake scene with mermaid crawling out of the lake hunting, lit by moonlight, second an underwater scene with a small female silhouette drowning and surrounded with vast dark ocean.

3D character model "Vetehinen" and two 3D visualisations from my final project for the Masters show.

Character modelling

Three character model renders, left to right first picture; Two mushroom people standing in a forest opening, other holding a knife smiling and another standing still, second picture; a 3D character model portrait of a black superhero woman wearing purple super suit and holding a pink energy ball above her left hand, third picture; misty scene of a Scottish terrier dog and a young red curly haired girl in a yellow rain coat, both staring outside the scene as snow falls slowly on the grass below their feet.

Character designs left to right by Fairydropart, Barbara Szymiczek and Meg Park.

Game assets

A series of rustic low poly 3D game asset models, on top row: wooden road sign with hanging helm and red fabric, two metal and glass lamps, one candle with metal candle holder, a worn out green wooden shelf with different spices, bottom row: a leather trunk with two picture frames and a metal lamp on top and a rug beneath and a wooden tray of cut lemon, salad and a cooked fish. 2D asset concept by Jourdan Tuffan.

Concept design by Jourdan Tuffan.

Showreel

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You can support my work by following me on my socials and checking out my portfolio website. Thank you!

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