Helene Aarak

Animation BDes (Hons)

Specialising in 3D environment modelling and texturing.

About

photograph of Helene Aarak

I specialise in 3D modelling, digital sculpting, and texturing with a focus on asset creation and 3D environments. I have always had a passion for telling stories through world building, and quickly fell in love with 3D during my time at DJCAD. I have explored other varieties of specialisms, such as prop design and concept art, but I kept coming back to my interest in world building and 3D.  I have experience in Autodesk Maya, Blender, ZBrush, Substance Painter, Substance Designer, After Effects and Adobe Creative Suite.

I was a team member of the student film “Hero’s Spirit” where I was the lead environment artist. My responsibility was to produce a fully textured haunted New York apartment. I was also given the task of lighting the apartment, giving me the opportunity to improve my lighting skills. In addition to this main project, I helped create a textured, organic asset for the student film “Origami”.  Working on different projects allowed me to make both organic and hard surface assets, as well as explore different styles, which helped improve my specialist skills as a 3D modeller and texture artist.

Teddybear prop from "Origami"

3D model of a worn down knitted teddy in the shape of a bunny. Has an eye patch, long ears down to the ground and stuffing coming out from its left arm. Tummy and ears have thick stitches holding it together. Has a pink ribbon around its right leg.

New York apartment from "Hero's Spirit"

3D model of a worn down knitted teddy in the shape of a bunny. Has an eye patch, long ears down to the ground and stuffing coming out from its left arm. Tummy and ears have thick stitches holding it together. Has a pink ribbon around its right leg.

Note: brick, tile and floor texture by Eva Manninen.

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