Dimitar Spasov

Animation BDes (Hons)

Step into a realm where pixels create immersive worlds, and seamlessly blend reality with boundless imagination.

About

n my journey as a 3D artist, I've had the privilege of contributing to diverse projects. From the 3D film "Origami," I lent my skills as a character 3D modeler, texture artist, storyboard artist, I also was responsible for lighting, rendering and more. Additionally, I tackled a challenging muscle simulation project, focusing on creating a realistic horse. Each endeavour has been a humbling opportunity to blend technical expertise with creative passion, striving to elevate storytelling through the medium of 3D art.

3D hyperrealistic self portrait.
Realistic model of a horse. In this project the horse skeleton, muscles, fat and skin were modelled  and then the muscles, the fat, and the skin were computer simulated in order to achieve hyper realistic horse movement just as if it is from the real life.
One of the 3D characters for the Film "Origami".

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